2/16/2022 Skyrim Dmg Mult Console Commands
For almost all character builds, knowing the best weapons in Skyrim for each type is going to be worthwhile. Some are available early on, too, through side quests or otherwise, which can be a massive help for playthroughs on harder difficulties, or for those with a burning desire to power through to Skyrim's late-game content.
Page 1 of 2 - Jump and Fall Settings, please?!?!? - posted in Skyrim Mod Talk: NEW VIDEO showing the mod!!! Hi!I recently looked at a mod which improved jumping ability via console command:player.setgs fJumpHeightMin 175Does anyone know what the vanilla setting is, in case I don't like this modification? How to Improve Your Followers (with the Console) Close. Posted by 8 years ago. As the OH now does more damage. Some other useful commands: setessential - use this with the BASEID (not clicking in the console) to turn a follower into an essential follower. No more killing Lydia because she ran in front of you at the wrong time. This mod makes combat faster, deadlier and more realistic by increasing how much damage everyone take - both you and NPCs. This mod affects almost everything: physical and magical damage from player and NPCs, falling damage, trap damage. Simply navigate through the pause menu, to mod configuration, then console commands. Within there is 6 categories with all the console commands. The description for a command can be seen in the bottom box after selecting one of the listed commands above.
Skyrim best weapons explained
Whether you're looking to tackle some of the more bizarre Daedric quests, or power-level your Smithing to craft Dragonbone and Daedric weapons, the weapon rankings below should be of some use to you, but before you dive in there are a couple of quick things to bear in mind about how we've structured it all:
The best Bows and Crossbows in Skyrim
A couple quick things to note about the bows and crossbows below:
The best Daggers in Skyrim
Daggers have the highest attack speed and lowest base damage of all weapons in Skyrim, but that doesn't mean they should be ignored. In fact, for all One-Handed skill users, they can be essential:
The best Swords in Skyrim
Swords are, as you'd expect, the most popular weapons in Skyrim thanks to their versatility and balance of both speed and damage. They're the fastest non-dagger one-handed weapons, but have lower damage than their mace and war axe counterparts.
The best War Axes in Skyrim
There aren't too many exciting options for those who prefer to bear a one-handed axe in Skyrim, but there are still one or two things to note:
The best Maces in Skyrim
The best Greatswords in Skyrim
Greatswords operate as the fastest, but lowest base damage weapons of the two-handed class. There are few unique ones of note, although the Bloodskal Blade provides an intriguing option.
The best Battleaxes in Skyrim
The middle tier of heavy weapons, the battleaxe class also plays home to one of the best weapons in the game, Wuuthrad.
From visual upgrades, to console mods and levelling skills.
Want more help with Skyrim? Find out how to join every guild and faction, how to earn Gold fast, learning about XP and levelling to 100, max Crafting skills, max Warrior skills, max Thief skills and max Mage skills, how to get married, where to buy a house, how to start Dawnguard, Hearthfire and Dragonborn DLC expansions. If you're on PC, we have a list of console commands and cheats, and you can learn about the remastered version and how to install mods with our Skyrim guide. Finally, with Switch owners, we have Skyrim amiibo support explained to help unlock special Zelda-themed items.
The best Warhammers in Skyrim
The heaviest of heavy weapons, warhammers are the slowest to swing but deal the greatest amount of damage per hit.
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Actor Value Indices are the numerical values used in the game data to refer to a wide range of attributes, skills, and effects that can be relevant to any actor (e.g., the player, NPCs, or creatures). The names of the actor values can generally be used in the console as part of various console commands. In general, they also each correspond to an AVIF record in the game data.
Actor Value Codes[edit]
Note that all enumerations start at 0 (e.g., Aggression values are 0 (unaggressive) through 3 (frenzied)). Where two console names are listed, the first is the name used in the Console; the second is the name found in the AVIF record in the game data (but prepended with 'AV'). FormID values with an asterisk no longer appear in the game data, but can still be found in the Creation Kit with that FormID, either in the Actor Values list or by searching on the FormID.
[1]SkillMod values are changed by perks and fortify skill enchantments. The automatic perk PerkSkillBoosts translates those into actual game effects.
[2]SkillPowerMod values are changed by fortify skill potions. The automatic perk AlchemySkillBoosts translates those into actual game effects. The effect is usually the same as increasing the skill level of the associated skill, except for the magic schools: Alteration = duration, Conjuration = duration, Destruction = magnitude, Illusion = magnitude, Restoration = magnitude.
Enchanting, Speechcraft via persuasion, LightArmor and HeavyArmor are an exception to this, those are directly modified by potions and enchantments, instead of their Mod or PowerMod equivalents.
Commands[edit]Altering Skills or Attributes[edit]
To alter your skills or attributes the commands are:
Setav will set the actor value to the specified value. Modav will add (or subtract if negative) the specified value to the current value. Forceav will set the actor value to the specified value and it will not revert back after saving.
Viewing Skills or Attributes[edit]
To view your skills or attributes, the command is:
This is very helpful for reviewing changes you've made.
Specific examples[edit]
The following command will add 500 to the player's current (base) carrying capacity permanently, or until changed using another console command:
The following command will set the player's (base) carrying capacity to 1000 until a save occurs (including any autosave or a reload caused by the player's death):
The following command will set the player's (base) carrying capacity to 1000 permanently, or until changed using another console command:
'Base' as used here, means the unmodified value. So, for example, if your current carrying capacity is 325, and you are wearing a necklace that increases the value by 25, then your 'base' carrying capacity is 300, and the console command
player.modav CarryWeight 500 https://cloudsever140.weebly.com/how-does-memento-of-angerboda-show-up-in-dmg.html. will set the value to 825 [300 (current base value)] + [25 (in-game modifier)] + [500 (console command effect)]. If you then unequip the necklace, the value will change to 800. If you level up and increase your stamina, the value will increase above the 800, etc.
Skyrim Dmg Mult Console Commands DownloadThe following commands will change a follower's Attack Damage Multiplier (also applies to most NPCs). This is useful for lowering a follower's attack damage when you have multiple followers, but don't want them doing all of the killing for you. The first command Picks the Reference ID of the NPC. The second command executes the stat change: Skyrim Dmg Mult Console Commands Windows 10SkillAdvance Values[edit]
The various
___SkillAdvance values were disabled in Patch 1.9. Prior to that, they could be used to view or set your progress towards the next level of a skill. Viewing skill advancement was useful to figure out XP values for various skill uses, while setting them was useful in combination with other commands to advance beyond the level cap of 81.
For example, the following command would set the exact experience you would have in your Smithing skill to 0, also making the Smithing level 0:
The following command would set the exact experience you would have in your Smithing skill to 3746, also making the Smithing level 12:
With the 1.9 patch, you can still achieve similar effects by using the
advskill command together with the setav command, but it's a much less exact process. For example, to set your skill progress for the current level to 0, you would use setav to decrease the relevant skill by one, then use advskill in decreasing amounts to slowly advance your skill progress towards the next level until the skill goes up by one. Similarly, you can very roughly figure out how much skill XP a specific action is worth by saving your game, using the skill (or casting the spell) for a specific duration or a specific number of times, then noting how much progress you've made in the skill. After that, you would reload and use the advskill command to determine how many skill points it takes to reach the same amount of progress.
Common Uses[edit]Setting a skill to 0[edit]
After a skill goes legendary, the skill is set to 15 and the skill progress is set to 0. If you wish, you can set the skill to 0 using the following command (using smithing as an example).
Unlike patch 1.8 and older,
advskill and incpcs will work normally from that point.
Breaking the level cap (pre 1.9)[edit]
Prior to patch 1.9, console commands were commonly used to reset your character's skill experience in the event that you want to go beyond level 81 and gain additional perks.
These commands will set your level to 1, your smithing skill to 0, and would also reset your smithing level progress to 0. Resetting SmithingSkillAdvance to 0 was necessary because if you didn't, your smithing skill progress would actually still be at its previous level. So if, for example, you previously had a smithing skill of 56 and then set the skill to 0, the next time you leveled smithing, it would go to 57 instead of 1.
From this point, you can use the
advskill command to level rapidly, if you so desire, or just level normally.
Skyrim Damage Multiplier Console Command
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